In this ride you will see things, seem to glow in the dark. This is a simple black light effect. The idea is that a light puts out only Ultra Violet light. This is light that you can not see, but when it hits a substance that contains a fluorescent pigment, the light is seen. Causing that "Glowing" effect. A good black light will only put out UV light and nothing else.
Snow White image added to attraction
Ride Information:
Track Length: 570 feet
Vehicles are the same as Pinocchio except for surface development
Maximum seating capacity: 4 per mine car
Dispatch interval: 14 seconds
Average attraction speed 4 feet per second
Number of A.A Figures:48
SCENE DESCRIPTION April 1981:
**LOAD/UNLOAD**:
STORY:
Guests board their vehicles and begin their journey through the adventures of Snow White and the Seven Dwarfs.
SET DESCRIPTION:
Scenic painting - a mural of Snow White, dwarfs, animals, haunted trees and witch, and thatched huts. The ride entrance (D-1) appears as the main gate to a castle.
**QUEEN'S CHAMBER/TRANSITION**:
STORY:
Guests see themselves in a mirror just before they observe the Queen transform into a witch as she looks into her "Magic Mirror."
SET DESCRIPTION:
Set pieces depict stone block walls, platform and throne of the Queen's castle chamber.
**DUNGEON**:
STORY:
The scene becomes more ominous as Guests observe the remains of those who have previously fallen into disfavor with the Queen/witch. Beyond the dungeon they see the witch preparing poisoned apples in her cauldron, attending to the instructions in a ghoulish cookbook.
SET DESCRIPTION:
Set pieces depict stone block dungeon cells, bars on windows, and chains hanging from walls.
**FRIGHTENING FOREST**:
STORY:
As Guests follow the route that Snow White took through the forest they encounter frightening creatures which seem to be under the witch's spell. The witch is seen again - in a boat with a basket of poisoned apples. As the travelers near the cottage entrance the forest seems to lose much of its ominous appearance.
SET DESCRIPTION:
The scene changes from stone block walls to gnarled trees laden with moss - a swamp-like area. Scenic painting on floors simulates muddy water and debris.
**DWARF'S COTTAGE**:
STORY:
Guests finally reach the safety of the dwarfs' cottage, where the rooms are alive with forest animals and the music of the seven dwarfs. Grumpy can be seen playing an organ whose "pipes" are actually forest creatures.
SET DESCRIPTION:
Set pieces depict the interior of the cottage: kitchen, fireplace with kettle, windows, staircase leading to bedroom door, and living room.
**OUTSIDE DWARF'S COTTAGE**:
STORY:
As the Guests leave the warmth of the dwarfs' cottage heading for the mine, they once again encounter the evil witch and some of her helpers.
SET DESCRIPTION:
Scenic backings and painted shapes and flats simulate trees and forest vegetation.
**DWARF'S MINE**:
STORY:
Inside the dwarfs' mine Guests experience what seems to be a cave-in, narrowly escaping teetering timbers, a runaway ore cart, and an endless mine shaft tunnel. On their way toward the cliff, they are offered a poisoned apple by the witch at the cottage door.
SET DESCRIPTION:
The set pieces depict the dirt walls and rough-hewn timber supports of a mine shaft.
**CLIFF SCENE**:
STORY:
After the witch's attempt to lure the travelers to their destruction with a poisoned apple has failed, she tries a last ditch effort by prying a boulder off a cliff. As the dwarfs struggle to stop her, the Guests are able to escape.
SET DESCRIPTION:
Scenic painting behind the witch and dwarfs simulate the skyline of a mountain cliff.
From Steve Birnbaum brings you the best of Disneyland 1982:
This attraction is one that will benefit most from Fantasyland's renovation. Although the story, based on Disney's Oscar-winning 1937-38 film of the Grimm Brothers' fairy tale, remains the same, the special effects are so sophisticated that the queen now turns into a hag right before your eyes, and when the evil witch offers her poisoned apple, you're going to reach out and expect to get it-yet receive nothing but thin air. The queue area, which will wind through a sort of dungeon, should set the mood: scary but very pretty.