Big Game Safari Shooting Gallery
Last Updated: June 26, 2021
Offers marksmen an opportunity to stalk and bring down a variety of game with their high-powered "elephant rifles"
ID:
TMS-508
Dates Open:
Replaced By:
Land:
Photos:
Construction: 0
Onstage: 5
Backstage: 0
Articles:
Ride Layout:
Deaths & Injuries:
Deaths: 0
Injuries: 0
Audio Clips:
1
Videos:
0
Video Excerpt:
Rumble Link:
Movie Tie-In:
Google Maps:
Not Available
Wikipedia:
Not Available
Patents:
None
Specifications:
Available
Big Game Safari Shooting Gallery Multimedia
Onstage Photos
Big Game Safari Shooting Gallery Audio Clips:
Big Game Safari Shooting Gallery Secrets:
Targets included elephants, rhinos, hippos, snakes, and jungle cats.
Cost was 25 cents for a tube of lead pellets
Required a "C" ticket in 1964-1965
From Attractions Report 1965
Lowered to a "B" coupon or 25¢ in order to stimulate cash business. Since there is only one "B" coupon per ticket book and the Shooting Galleries have high cash appeal this change should increase cash income. A cash price of 25¢ is also compatible with the 25¢ value given to the "B" coupon.
From WED Disneyland Dictionary 1968
Provides elephants, lions, apes, sharks and other big game for targets as "jungle-hunter" guests try their skill with elephant guns.
Firing away at a small moving target isn't everybody's idea of a great way to spend an hour, but the trigger-happy keep the place lively when it's open-usually only on the busiest days. Like the Frontierland Shooting Gallery, it's painted after every day of operation, and stripped every other week. There are 26 separate colors used on the targets. The Harper Goff billed on the window above the Big Game Shooting Gallery as a source for oriental tattooing and banjo lessons was a major contributor to the designs for Adventureland. 25¢ per 15-bullet round.
Big Game Safari Shooting Gallery Specifications:
THEORETICAL CAPACITY
This figure is what the attraction should yield under ideal conditions utilizing all units in the system with no loss in efficiency at any position. This figure should be seldom or never attained. It is an ideal against which to measure.
Theoretical Capacity:
850 per hour
DISPATCH INTERVAL
The time interval between the dispatching of units.
Dispatch Interval:
INSTANTANOUS CAPACITY
Number of guests that can be handled when ride opens
Instantanous Capacity:
16
Trips:
Audience Control Capacity:
16
DISTANCE
Distance Traveled
Distance:
CAPACITY PER UNIT
Capacity for each vehicle or show
Capacity Per Unit:
Speed:
CYCLE TIME
From the time a unit passes any given point in the cycle until it returns to that same point.
Cycle Time:
QUEUE FACTOR
Average wait time; the number of minutes from the time a guest steps into a line until he actually sets foot on an attraction. 1965
Queue Factor:
Negligible
LOAD TIME
From the time the guest(s) begins to enter the unit until the guest(s) is seated and the unit is safe to dispatch.
Load Time:
TRIP TIME
From dispatch to unload.
Trip Time:
1:15
ATTENDANCE FACTOR
(Total Guests Carried/Total Main Gate Attendance) * 100 (1964)
Attendance Factor:
12.4
UTILIZATION FACTOR
Capacity Percentage * Attendance Percentage (1964)
Utilization Factor:
6.2
NOTES:
Average Shooting Time Per Guest :56
Reload-Ticket Collection :12
Number of Guests Per Hour Per Gun 53
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